Showing posts with label Find the Future at NYPL. Show all posts
Showing posts with label Find the Future at NYPL. Show all posts

The night I found the future

Tuesday, May 24, 2011
Where to begin with the Find the Future experience? I’ve already explained how the game worked, but the actual night was so much more than scanning QR codes and writing essays. It was crazy and inspiring and collaborative and something that I am still so honored to say that I’ve done (5,000 people applied for these 500 spots!).

From the time the doors opened at 7 PM until they were locked behind us at 8 PM, we milled around, dealt with the first of countless tech problems (many of us couldn’t log in to the app on our phones), shared excitement over our VIP badges, and connected with faces new and – for those of us who had met up at happy hours or library tours in the preceding weeks – old.

I was overjoyed when I Twitter stalked ran into fellow Tufts alum Jen, and she informed me that there were 2 additional Jumbos participating in Find the Future. This only confirms what I already knew about Tufts being a haven for all people awesome and nerdy. Look for our picture in a future edition of the Tufts Magazine, y’all.

When the game started, we were asked to self-select into the Patience or Fortitude teams. As the least patient person I know, I obviously selected Fortitude, and was happy to end up on a squad of the Best. People. Ever. Ian1, Ian2, Amanda, Seth, Nazary, Julia, and myself. We called ourselves The Posse and I CANNOT EVEN EXPRESS HOW AMAZING WE ARE. Okay, caps lock over.

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For the first hour or so of the game, there were often lines to unlock artifacts because certain sections of the library were closing early and there was a rush to get those items completed. The jokes that flew around about all the Patience people getting to the back of the line since us Fortitude players hated waiting never got old. Seriously. Never.

I mentioned earlier how amazing The Posse was. I mean, every team thinks they’re amazing, and they’re all probably right. The small subset of the 500 people that I got to meet contained some of the brightest, most ambitious, completely hilarious people I’ve ever met. But one thing that made The Posse stand out was our unique way of finding each other when we got separated. There is something sinfully gratifying about repeatedly making a high-pitched dolphin call in a library, a building more typically associated with silence and decorum.

Oh hey, did you know that you can't embed a wav file in a blog post on Blogger? Apparently not. But believe me when I say that I made a lovely recording of me doing our team call. It went something like...OOAH OOAH! Heheh.

Much of the game was as I described it in my last post – running around, unlocking artifacts, delighting in completely dorky glee when your phone vibrated in your hand, signaling that an artifact’s power had been transferred to you and its story was unlocked. The Posse sat at a table, a veritable mass of laptops, chargers and power strips between us, and discussed the stories we wanted to write, bounced ideas off each other, and got to work.

Much of the game didn’t happen as planned – when the app stopped syncing so items you had scanned weren’t actually unlocking on the website, or when one of the tech guys ran around saying, “Please copy and paste your work from the website into a Word document, the website is about to crash!” and other difficulties. But to say this sullied my experience in the slightest would be a lie. The point of the game was collaboration, and we got around all the snafus somehow.

Around 2 AM or so, it became apparent that we were going to complete all 100 stories with more than enough time to spare. The stash of Red Bull was depleted and motivation was waning. Many of us used this opportunity to explore the centennial exhibition leisurely, without the pressure of trying to locate QR codes to scan or running back upstairs to get started on a writing task. I cannot stress enough how truly amazing some of the objects are, and any time I encountered a pair of people standing in front of a glass case, deep in conversation about Dickens or Kerouac or Bronte, I tried to eavesdrop a little (hi everyone, the creeper in the black and red dress, that was me!).

But even the exhibition took only so much time, and eventually, we had to get creative. I stumbled upon this lovely 3 AM yoga class, for example.


Around 4 AM, we decided it was time to play freeze tag. Which morphed into the impending-Rapture-appropriate zombie tag.


Seriously. I played tag in the New York Public Library in the middle of the night. I CANNOT GET OVER THIS.

One part of the game which lasted throughout the entire night was, as I mentioned in the last post which you all so carefully read I’m sure, finding a random person’s postcard from the future and trying to deliver it. For awhile, people would walk up and down the aisles screaming someone’s name, hoping for a response. That was how I managed to deliver my postcard – after yelling “MEGAN! MEGAN! MEGAN!” a few hundred times, someone finally responded.

Sometimes though, that didn’t exactly work. People starting posting in the Facebook group or on Twitter. “John, I have your future!” People walked around with signs. They put up notes in random places. I walked into our break room at one point to grab a snack, and I found a napkin lying on the food table with my name and a phone number. I texted it: “Hi, this is Arielle. You have my future!”

Ashley took this amazing picture of my postcard still in hiding in the library stacks. I know I don't typically put my last name here so if you didn't already know it, let's just all agree to not stalk me, okay? Okay. And now that you DO know it, friend me on Facebook!

When this postcard delivery shenaniganery was explained at the start of the night, I saw it all going very, very badly. But in actuality, it added about 300 fun points to the game (the game contained a superfluous points system, so now I have one too). This was particularly true as the night wore on and people became desperate – someone FINALLY connecting with their note from the future would result in cheering and applause.

Technical difficulties and intense exhaustion aside, Find the Future was an experience that I wouldn’t have traded for anything. I met amazing people, wrote a few pieces that I really love (future post!), saw influential artifacts, read up on the past and thought about the future. I’m super grateful to the NYPL for hosting us in an event that not only allowed us, but FORCED us to break so many library rules (Running! Photography! Food! Drinks! Yelling!), to the brilliant Jane McGonigal, and to my 499 fellow players, even the ones I didn’t have the opportunity to meet. You can now find me in the NYPL’s online catalog as an AUTHOR. Boo. Ya. Ka. Sha.

We came. We saw. We wrote the book. =)

Find the Future: explained. Sort of.

Monday, May 23, 2011
Remember when I said I was going to play a game at the New York Public Library overnight? Yep, that happened.

I arrived at the main branch of the NYPL at 7 PM on Friday and did not leave until 6 AM Saturday. The thought of trying to describe what those 11 hours were like is daunting, so I'm going to break it into a few blog posts so that one day I can look back and read about it in all the glorious detail that I may have forgotten by then. This post is going to be my best attempt at breaking down the mechanics of the game, called Find the Future (Find the Future is also the theme of the overall NYPL centennial celebration).

I'm also going to say that this post is long and probably dry, but if you go to the game's website you can a) look at the things I'm talking about and more importantly, b) play online. This game is some cool ish and if you're a nerd like me (you know who you are) I would HIGHLY HIGHLY recommend playing online sometime between now and the end of 2011.

When the game began, we were divided into 2 teams: Patience and Fortitude, which are the names of the big lions outside the library. Roar.

Photo credit

From our larger teams we self-divided into smaller squads of 2 to 8 people.

The crux of the game was locating and "unlocking" 100 different historical artifacts, all of which belonged to someone or represented an event that had significant impact, or changed the world in some way.

A few of the amazing things we got to see:
- A draft of the Declaration of Independence
- A map of Drake's voyage
- Mark Twain's birthday menu
- Virginia Woolf's walking stick
- Beatles trading cards
- Malcolm X's briefcase and notebook
- Original Wizard of Oz drawings

Artifacts were arranged by levels, so even if you passed an artifact that was part of the game, you couldn't necessarily unlock it if, for example, the artifact was in level 5 but you were still on level 2. You opened new levels by unlocking more and more items.

The way you unlocked an artifact was by locating it both in the library and in your handy Find the Future smartphone app. You used the phone to read about the item's historical significance and then scan a QR code located near the artifact. Once the phone recognized the code, it unlocked the artifact and also "transferred its power to you" (air quotes) via a legitimately cool process of placing your thumb on your touch screen, your phone making an awesome swirly pattern, and then the phone vibrating to show that you were done absorbing the object's power (yes, there is a cheese element here, I get it).

There were 10 total powers, with very nerdy gamer-sounding names like Midnight Ocean, Jar of 7 Secrets, Cloud Fortress, etc. Each power was supposed to represent one of the strengths needed in order to change the world (are we getting the futuristic focus of the game now?), and unlocking an object would give you a random number of points towards certain powers. So it would say "+7 Hero's Compass, +3 Conjuring Hand," etc. This was a fun layer to add to the game but really had no bearing on anything, and frankly I don't even remember what any of the powers actually mean. Doh.

Once you unlocked an artifact you could go back to your computer, log in to the game's website, and see the story - which was really a writing or drawing prompt - associated with it. Each prompt took the item's significance and used it to pose a challenge that was forward thinking. They were meant to inspire people to think about the future and what part they might have in changing it. For example, there is an inspirational Milton quote above the library's reading room, which was our home base for the night. Once that item was unlocked, you could access the "Writing on the Wall" story, which challenged you to write an equally inspirational quote that could in theory take the place of the Milton one and would inspire people for years to come.

Both the Patience and Fortitude teams were expected to complete all 100 tasks, and we kept track of this via several easels with checklists where the smaller squads could register the stories they were working on. You were allowed to duplicate efforts, however, so just because one team claimed a story didn't mean you were prevented from also submitting something - as long as it all got done, all was well.

As you submitted things, your level in certain achievements would go up - for example, you would become a writer level 3, or illustrator level 1, or what have you. Again, this was a fun thing to add to the game but didn't actually impact anything, which is probably good seeing as even after submitting 3 essays I was still a writer level 0 (technical difficulties, we had many).

By 6 AM, there was to be at minimum 100 stories from each of the 2 teams that would all be bound together in a book. And yes, there was an old school style book binder on location working through the night, binding by hand as the stories poured in.

Another element of the night were the library stacks tours - because the NYPL is a research library, their materials don't circulate and the stacks aren't open to the public. Only about 30 people are authorized to enter them on an average day, but the 500 of us were super lucky in that we got to go way down in the basement and take tours, which left every 10 minutes. While on the tour, we were instructed to pick up one of the postcards that were placed strategically throughout the stacks. Each participant had a postcard addressed to them with a handwritten note on it commending them on their future achievements.

I should mention at this point that the application for the game involved answering the prompt, "By the year 2021, I want to become the first person who..." and so each postcard assumed that you had accomplished whatever you set out to do, and thanked you for making the world a better place because of it.

When you picked up a random postcard on the stacks tour, it then became your mission to find the person whose note you had and hand it to them. More on this hilarity in a subsequent post.

AND FINALLY, there were also clues on the tour that would help you determine a secret phrase that we could all use in the future to identify fellow Find the Future participants.

Sound intense? It was. I am in nothing but awe of Jane McGonigal, the game's creative director (check out her TED talk, it's super interesting).

Sound fun? IT WAS. OBVIOUSLY.

More to come about what this whole crazy experience was actually like.

Adventures at the New York Public Library

Thursday, May 5, 2011
In about 2 weeks, I am going to spend my Friday night at the New York Public Library, running around like a maniac trying to locate specific artifacts, a la From the Mixed-Up Files of Mrs. Basil E. Frankweiler.

Yet again I have spoiled a blog post by opening with the punchline. But seriously.

A month ago, my friend Britt sent me a link to this crazy game called Find the Future, hosted by the library in honor of their centennial. 500 people were being selected to run around the library in the middle of the night, using clues on their smartphones to locate 100 different objects and writing essays based on the prompts associated with those objects. By the time the game ends at 6 AM, the 500 people will collectively have written a book which will be available on library shelves. It sounded awesome, and I knew I couldn't move on with my life until my application was submitted.

When I got my acceptance email I pretty much died.

RUNNING AROUND THE NYPL OVERNIGHT! TELL ME THAT IS NOT THE BEST THING!!!

Okay, my inner (and outer) nerd are obviously excited. I'm pumped to play the game, to find out what kind of cool ish the library has within it (some examples are a draft copy of the Declaration of Independence and Charles Dickens' letter opener), to hopefully be inspired by the prompts to actually write something legit for the first time in too long, to meet other nerds, and...well I'm just excited for the whole thing, really.

Cool stuff like this doesn't typically happen to me so I am grateful and antsy and just SO ridiculously happy that I get to be a part of this, whatever it ends up being.

Hell yes.